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Overdose Caffeine is a young new media company specialized in developing fast, real-time multiplayer mobile games. We are not satisfied with the multitude of weak interaction games that has become the standard in multiplayer mobile gaming.

We strive to introduce our unique take on fast, immersive multiplayer mid-core action on modern casual gaming platforms


Advergames are an increasingly important marketing medium. Brand-impact studies clearly show that association of a brand with the fun of gaming has a positive impact on brand metrics such as brand awareness, message association and purchase intent. Consumers are far more likely to remember not just the brand or product itself, but to associate specific brand attributes with the game. We can rapidly develop high quality, multi-player or single-player advergames running on multiple platforms including Android, iOS and Adobe Flash


Using the proprietary technologies we have built for browser-based platforms, we develop multiplayer and single player projects unlike any other browser-based game. Our games have the speed and quality of traditional client-based games, yet they can be played on any browser that supports Adobe Flash Player without the need to download anything. Our state of the art multiplayer technology allows us to craft virtual worlds and build social games from scratch at a fraction of the cost, both in price and time.


Mobile gaming is immensely popular. More than 10 mobile devices are being sold worldwide every second. And it is not showing any signs of slowing down. We are working hard to bring our unique style, expertise and realtime multiplayer technology to the evergrowing mobile gaming market.


Our multi-platform games can be played on all computers and operating systems that have a browser with Adobe Flash support and mobile devices with Adobe AIR support. Players can pick up right where they left off using whatever device is available to them at the time.

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Pocket Fleet Update
Published on November 18, 2013

As most of our players know, we constantly update Pocket Fleet with the feedback we get from our players. At the moment we are rushing to finalize and polish the game for its final version -so we can start our new super awesome project-. Here is the full update list we’ve just released, but before, ...

Adobe blogged about us
Published on July 09, 2013

A post about us on the official Adobe Blog: With a small development team and the goal of making Pocket Fleet available quickly to a wide audience of casual and hardcore gamers, Overdose Caffeine sought a solution that offered cross-platform compilation—Android, iOS, and any computer with a browser—and rapid development. Read more ...

Why We Are Leaving Ouya
Published on May 18, 2013

Hi Everyone -especially our dear intergalactic battle pilots from Pocket Fleet-,   As many of you guys know, we’ve been excited about the prospect of bringing Pocket Fleet to the Ouya for some time now, as we loved the device and thought TV was a great medium for fast-paced multiplayer gaming. Today, we’ve decided to end development ...

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