For the past year, we have been developing an entirely new methodology and technology for creating VR Architectural Simulations in which you can walk inside, and we thought it’s time to share some details about it.
We made a brief video explaining the capabilities of our framework and introducing video captures from the simulations we made;
Here is the summary of its advantages over current competing technologies;
Competing solutions require 3-4 weeks to months to deploy a simulation. Odcaf VR technology requires just a few days, depending on the size of the project.
Smaller team requirement
Competing technologies mostly need a team of people working on the project. Our technology only needs a single operator executing simple tasks.
As it can be done with a smaller team and in a shorter time frame, our solution is much more budget friendly than the current solutions.
Competing solutions need an aggressive optimization for scene geometry and texture, which results in a big drop in visual acuity and quality. Visual quality is also limited by the capabilities of the game engine they use, and will always be lower than the quality the design firms expect from rendered presentation material.
Odcaf VR offers a level of quality much closer to the original design.
Platform & Mobility
Current solutions require wired headsets (such as Oculus Rift or an HTC Vive) attached to a state of the art computer to run their simulations. They are almost impossible to run on mobile platforms, which makes it difficult to transport the required hardware to the desired presentation location.
Our simulation can also run on such powerful setups, but our software is so optimized that we prefer using the portable Samsung Gear VR headset. It offers a high quality, untethered, mobile VR solution and enables firms to showcase their simulations anywhere they want with no physical limitation.
At the moment we are planning to continue our research and development to improve our software while offering VR solutions to design and construction firms (feel free to contact us if you need such service). But in near future we are going to release it as a software suite to let other developers use it to create their own projects.
The footage in the video are taken from a simulation created by our framework by using real architectural projects designed in Autodesk 3ds Max. They are captured by the native Oculus screen recording function on a Samsung Galaxy S7 coupled with a Samsung Gear VR headset. The native recording tool removes the VR filters but compresses the video so much that it results in a great loss of quality . Therefore we wanted to add some screenshots as well, but please bear in mind that in Gear VR screenshots can also be taken with a lot of jpeg compression and a maximum resolution of 1024×1024. They do not reflect the final quality you see in the headset, but they should give you an idea about how our framework preserves the lighting, reflections, refractions and geometry.
For more information; visit http://vr.odcaf.com/index_en.html